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Add borders to BitMap in BitMapEditor

This commit is contained in:
arkology
2024-12-23 13:33:22 +03:00
parent 74907876d3
commit af48059e97
2 changed files with 50 additions and 4 deletions

View File

@@ -30,22 +30,57 @@
#include "bit_map_editor_plugin.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/image_texture.h"
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
Ref<ImageTexture> bitmap_texture = ImageTexture::create_from_image(p_bitmap->convert_to_image());
texture_rect->set_texture(bitmap_texture);
centering_container->set_ratio(bitmap_texture->get_size().aspect());
size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
}
void BitMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
} break;
}
}
void BitMapEditor::_draw_outline() {
const float outline_width = Math::round(EDSCALE);
const Rect2 outline_rect = Rect2(Vector2(), texture_rect->get_size()).grow(outline_width * 0.5);
outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width);
}
BitMapEditor::BitMapEditor() {
MarginContainer *margin_container = memnew(MarginContainer);
const float outline_width = Math::round(EDSCALE);
margin_container->add_theme_constant_override("margin_right", outline_width);
margin_container->add_theme_constant_override("margin_top", outline_width);
margin_container->add_theme_constant_override("margin_left", outline_width);
margin_container->add_theme_constant_override("margin_bottom", outline_width);
add_child(margin_container);
centering_container = memnew(AspectRatioContainer);
centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
margin_container->add_child(centering_container);
texture_rect = memnew(TextureRect);
texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
add_child(texture_rect);
texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
centering_container->add_child(texture_rect);
outline_overlay = memnew(Control);
outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline));
centering_container->add_child(outline_overlay);
size_label = memnew(Label);
size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);