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Add fast approximate antialiasing (FXAA) to Viewport

This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
Hugo Locurcio
2020-08-22 00:15:50 +02:00
parent eefb417614
commit af45c97652
25 changed files with 340 additions and 125 deletions

View File

@@ -653,6 +653,14 @@ void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_
VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa);
}
void VisualServerViewport::viewport_set_use_fxaa(RID p_viewport, bool p_fxaa) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
VSG::storage->render_target_set_use_fxaa(viewport->render_target, p_fxaa);
}
void VisualServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) {
Viewport *viewport = viewport_owner.getornull(p_viewport);