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Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch. Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -653,6 +653,14 @@ void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_
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VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa);
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}
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void VisualServerViewport::viewport_set_use_fxaa(RID p_viewport, bool p_fxaa) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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VSG::storage->render_target_set_use_fxaa(viewport->render_target, p_fxaa);
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}
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void VisualServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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