1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Add fast approximate antialiasing (FXAA) to Viewport

This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
Hugo Locurcio
2020-08-22 00:15:50 +02:00
parent eefb417614
commit af45c97652
25 changed files with 340 additions and 125 deletions

View File

@@ -1119,6 +1119,9 @@
Sets the number of MSAA samples to use. MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware.
[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend.
</member>
<member name="rendering/quality/filters/use_fxaa" type="bool" setter="" getter="" default="false">
Enables FXAA in the root Viewport. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
</member>
<member name="rendering/quality/filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>