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Ensure proper config version when reading the new configuration file.
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@@ -544,7 +544,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir,DirAccess
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if (f.begins_with(".")) //ignore hidden and . / ..
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continue;
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if (FileAccess::exists(cd.plus_file(f).plus_file("engine.cfg"))) // skip if another project inside this
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if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this
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continue;
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dirs.push_back(f);
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@@ -733,7 +733,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir,const S
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int idx = p_dir->find_dir_index(f);
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if (idx==-1) {
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if (FileAccess::exists(cd.plus_file(f).plus_file("engine.cfg"))) // skip if another project inside this
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if (FileAccess::exists(cd.plus_file(f).plus_file("godot.cfg"))) // skip if another project inside this
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continue;
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EditorFileSystemDirectory *efd = memnew( EditorFileSystemDirectory );
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