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-new collision layer & mask system for 2D, for more flexible collision masking

This commit is contained in:
Juan Linietsky
2015-05-03 16:47:21 -03:00
parent 5f2aac4bbe
commit af06843982
18 changed files with 147 additions and 32 deletions

View File

@@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
/////////////////////////////////////
/*
Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) {