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Use libsquish to decompress DXT textures.
Also ensure that save_png doesn't modify the image. Removed the broken decompressor in the process.
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@@ -39,6 +39,47 @@
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#include <squish.h>
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void image_decompress_squish(Image *p_image) {
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int w = p_image->get_width();
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int h = p_image->get_height();
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Image::Format target_format = Image::FORMAT_RGBA;
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DVector<uint8_t> data;
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int mm_count = p_image->get_mipmaps();
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int target_size = Image::get_image_data_size(w, h, target_format, mm_count);
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data.resize(target_size);
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DVector<uint8_t>::Read rb = p_image->get_data().read();
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DVector<uint8_t>::Write wb = data.write();
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int squish_flags = Image::FORMAT_MAX;
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if (p_image->get_format() == Image::FORMAT_BC1) {
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squish_flags = squish::kDxt1;
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} else if (p_image->get_format() == Image::FORMAT_BC2) {
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squish_flags = squish::kDxt3;
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} else if (p_image->get_format() == Image::FORMAT_BC3) {
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squish_flags = squish::kDxt5;
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} else if (p_image->get_format() == Image::FORMAT_BC4) {
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squish_flags = squish::kBc4;
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} else if (p_image->get_format() == Image::FORMAT_BC5) {
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squish_flags = squish::kBc5;
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} else {
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ERR_FAIL_COND(true);
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return;
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}
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int dst_ofs = 0;
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for (int i = 0; i <= mm_count; i++) {
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int src_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
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p_image->get_mipmap_offset_size_and_dimensions(i, src_ofs, mipmap_size, mipmap_w, mipmap_h);
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squish::DecompressImage(&wb[dst_ofs], mipmap_w, mipmap_h, &rb[src_ofs], squish_flags);
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}
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*p_image = Image(p_image->get_width(), p_image->get_height(), p_image->get_mipmaps(), target_format, data);
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}
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void image_compress_squish(Image *p_image) {
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int w = p_image->get_width();
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