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Add methods to add submenus without using names
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@@ -125,7 +125,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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classes.sort_custom<StringName::AlphCompare>();
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ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
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menu->add_submenu_item(TTR("Add Animation"), "AddAnimations");
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menu->add_submenu_node_item(TTR("Add Animation"), animations_menu);
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List<StringName> names;
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tree->get_animation_list(&names);
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@@ -1081,9 +1081,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
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menu->connect("id_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_menu_type));
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animations_menu = memnew(PopupMenu);
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menu->add_child(animations_menu);
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animations_menu->set_name("AddAnimations");
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animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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menu->add_child(animations_menu);
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animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_animation_type));
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open_file = memnew(EditorFileDialog);
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