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Fix navigation debug not toggleable in scripts

Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
This commit is contained in:
smix8
2023-02-13 12:17:24 +01:00
parent aa6ec76317
commit aecad7bb25
7 changed files with 60 additions and 22 deletions

View File

@@ -152,14 +152,15 @@ void NavigationServer2D::_emit_map_changed(RID p_map) {
emit_signal(SNAME("map_changed"), p_map);
}
#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_enabled(bool p_enabled) {
NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
}
bool NavigationServer2D::get_debug_enabled() const {
return NavigationServer3D::get_singleton()->get_debug_enabled();
}
#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
}
@@ -341,6 +342,9 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);
ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));