1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

GDScript: Fix some bugs with static variables and functions

This commit is contained in:
Danil Alexeev
2023-05-16 13:03:53 +03:00
parent 598378513b
commit aebbbda080
21 changed files with 624 additions and 194 deletions

View File

@@ -45,7 +45,6 @@ public:
CLASS,
MEMBER,
CONSTANT,
STATIC_VARIABLE,
LOCAL_VARIABLE,
FUNCTION_PARAMETER,
TEMPORARY,
@@ -111,6 +110,8 @@ public:
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
virtual void write_set_static_variable(const Address &p_value, const Address &p_class, int p_index) = 0;
virtual void write_get_static_variable(const Address &p_target, const Address &p_class, int p_index) = 0;
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;