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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Hide Control focus when given via mouse input

This commit is contained in:
Michael Alexsander
2025-09-03 20:39:18 -03:00
parent 2753d333f6
commit aeb3a45c97
53 changed files with 229 additions and 105 deletions

View File

@@ -316,7 +316,7 @@ void ScrollContainer::_gui_focus_changed(Control *p_control) {
ensure_control_visible(p_control);
}
if (draw_focus_border) {
const bool _should_draw_focus_border = has_focus() || child_has_focus();
const bool _should_draw_focus_border = has_focus(true) || child_has_focus();
if (focus_border_is_drawn != _should_draw_focus_border) {
queue_redraw();
}
@@ -484,7 +484,7 @@ void ScrollContainer::_notification(int p_what) {
case NOTIFICATION_DRAW: {
draw_style_box(theme_cache.panel_style, Rect2(Vector2(), get_size()));
focus_border_is_drawn = draw_focus_border && (has_focus() || child_has_focus());
focus_border_is_drawn = draw_focus_border && (has_focus(true) || child_has_focus());
focus_panel->set_visible(focus_border_is_drawn);
} break;
@@ -815,7 +815,7 @@ bool ScrollContainer::get_draw_focus_border() {
bool ScrollContainer::child_has_focus() {
const Control *focus_owner = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
return focus_owner && is_ancestor_of(focus_owner);
return focus_owner && focus_owner->has_focus(true) && is_ancestor_of(focus_owner);
}
ScrollContainer::ScrollContainer() {