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Hide Control focus when given via mouse input
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@@ -2274,7 +2274,7 @@ void SceneTreeDialog::_notification(int p_what) {
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tree->update_tree();
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// Select the search bar by default.
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callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
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callable_mp((Control *)filter, &Control::grab_focus).call_deferred(false);
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}
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} break;
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