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Merge pull request #72050 from groud/flow_tilemap_toolbar

Make TileMap toolbar a FlowContainer
This commit is contained in:
Rémi Verschelde
2023-01-26 01:07:48 +01:00
2 changed files with 8 additions and 4 deletions

View File

@@ -3997,7 +3997,7 @@ TileMapEditor::TileMapEditor() {
tabs_bar->connect("tab_changed", callable_mp(this, &TileMapEditor::_tab_changed)); tabs_bar->connect("tab_changed", callable_mp(this, &TileMapEditor::_tab_changed));
// --- TileMap toolbar --- // --- TileMap toolbar ---
tile_map_toolbar = memnew(HBoxContainer); tile_map_toolbar = memnew(HFlowContainer);
tile_map_toolbar->set_h_size_flags(SIZE_EXPAND_FILL); tile_map_toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(tile_map_toolbar); add_child(tile_map_toolbar);
@@ -4012,8 +4012,11 @@ TileMapEditor::TileMapEditor() {
} }
} }
// Wide empty separation control. // Wide empty separation control. (like BoxContainer::add_spacer())
tile_map_toolbar->add_spacer(); Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS);
c->set_h_size_flags(SIZE_EXPAND_FILL);
tile_map_toolbar->add_child(c);
// Layer selector. // Layer selector.
layers_selection_button = memnew(OptionButton); layers_selection_button = memnew(OptionButton);

View File

@@ -38,6 +38,7 @@
#include "scene/2d/tile_map.h" #include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h" #include "scene/gui/box_container.h"
#include "scene/gui/check_box.h" #include "scene/gui/check_box.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/item_list.h" #include "scene/gui/item_list.h"
#include "scene/gui/menu_button.h" #include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h" #include "scene/gui/option_button.h"
@@ -323,7 +324,7 @@ private:
Vector<TileMapEditorPlugin *> tile_map_editor_plugins; Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
// Toolbar. // Toolbar.
HBoxContainer *tile_map_toolbar = nullptr; HFlowContainer *tile_map_toolbar = nullptr;
OptionButton *layers_selection_button = nullptr; OptionButton *layers_selection_button = nullptr;
Button *toggle_highlight_selected_layer_button = nullptr; Button *toggle_highlight_selected_layer_button = nullptr;