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Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
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@@ -439,7 +439,6 @@ public:
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virtual void light_set_color(RID p_light, const Color &p_color) = 0;
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virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
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virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
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virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
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virtual void light_set_projector(RID p_light, RID p_texture) = 0;
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virtual void light_set_negative(RID p_light, bool p_enable) = 0;
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virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
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