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Remove unused shadow_color property from Light3D

This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
This commit is contained in:
Hugo Locurcio
2021-06-08 23:20:09 +02:00
parent 71835906dd
commit aea104deb7
20 changed files with 3 additions and 120 deletions

View File

@@ -439,7 +439,6 @@ public:
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;
virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
virtual void light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;