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Remove unused shadow_color property from Light3D

This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
This commit is contained in:
Hugo Locurcio
2021-06-08 23:20:09 +02:00
parent 71835906dd
commit aea104deb7
20 changed files with 3 additions and 120 deletions

View File

@@ -1025,7 +1025,6 @@ private:
RS::LightType type;
float param[RS::LIGHT_PARAM_MAX];
Color color = Color(1, 1, 1, 1);
Color shadow_color;
RID projector;
bool shadow = false;
bool negative = false;
@@ -1841,7 +1840,6 @@ public:
void light_set_color(RID p_light, const Color &p_color);
void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
void light_set_shadow(RID p_light, bool p_enabled);
void light_set_shadow_color(RID p_light, const Color &p_color);
void light_set_projector(RID p_light, RID p_texture);
void light_set_negative(RID p_light, bool p_enable);
void light_set_cull_mask(RID p_light, uint32_t p_mask);
@@ -1890,13 +1888,6 @@ public:
return light->color;
}
_FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, Color());
return light->shadow_color;
}
_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
const Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND_V(!light, 0);