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Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
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@@ -1025,7 +1025,6 @@ private:
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RS::LightType type;
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float param[RS::LIGHT_PARAM_MAX];
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Color color = Color(1, 1, 1, 1);
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Color shadow_color;
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RID projector;
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bool shadow = false;
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bool negative = false;
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@@ -1841,7 +1840,6 @@ public:
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void light_set_color(RID p_light, const Color &p_color);
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void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
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void light_set_shadow(RID p_light, bool p_enabled);
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void light_set_shadow_color(RID p_light, const Color &p_color);
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void light_set_projector(RID p_light, RID p_texture);
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void light_set_negative(RID p_light, bool p_enable);
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void light_set_cull_mask(RID p_light, uint32_t p_mask);
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@@ -1890,13 +1888,6 @@ public:
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return light->color;
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}
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_FORCE_INLINE_ Color light_get_shadow_color(RID p_light) {
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, Color());
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return light->shadow_color;
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}
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_FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, 0);
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