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Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
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@@ -250,8 +250,6 @@ private:
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float cos_spot_angle;
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float inv_spot_attenuation;
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float radius;
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float shadow_color[4];
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};
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struct DirectLightPushConstant {
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