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Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
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@@ -696,6 +696,20 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
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}
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}
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COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused) {
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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agent->set_paused(p_paused);
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}
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bool GodotNavigationServer::agent_get_paused(RID p_agent) const {
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND_V(agent == nullptr, false);
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return agent->get_paused();
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}
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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@@ -889,6 +903,20 @@ RID GodotNavigationServer::obstacle_get_map(RID p_obstacle) const {
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return RID();
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}
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COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused) {
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NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
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ERR_FAIL_COND(obstacle == nullptr);
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obstacle->set_paused(p_paused);
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}
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bool GodotNavigationServer::obstacle_get_paused(RID p_obstacle) const {
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NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
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ERR_FAIL_COND_V(obstacle == nullptr, false);
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return obstacle->get_paused();
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}
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COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius) {
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ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
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NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
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