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Merge pull request #88003 from kitbdev/dock-manager-fixes

Refactor and fix issues in Editor Dock Manager
This commit is contained in:
Rémi Verschelde
2024-03-24 01:13:26 +01:00
5 changed files with 751 additions and 613 deletions

View File

@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/object/script_language.h"
#include "editor/editor_dock_manager.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -163,18 +164,15 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
set_selected(n);
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
NodeDock::get_singleton()->show_connections();
} else if (p_id == BUTTON_GROUPS) {
editor_selection->clear();
editor_selection->add_node(n);
set_selected(n);
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
NodeDock::get_singleton()->show_groups();
} else if (p_id == BUTTON_UNIQUE) {
undo_redo->create_action(TTR("Disable Scene Unique Name"));