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Merge pull request #88003 from kitbdev/dock-manager-fixes
Refactor and fix issues in Editor Dock Manager
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@@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/object/script_language.h"
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#include "editor/editor_dock_manager.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@@ -163,18 +164,15 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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set_selected(n);
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
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NodeDock::get_singleton()->show_connections();
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} else if (p_id == BUTTON_GROUPS) {
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
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NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
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EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
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NodeDock::get_singleton()->show_groups();
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} else if (p_id == BUTTON_UNIQUE) {
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undo_redo->create_action(TTR("Disable Scene Unique Name"));
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