You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Merge pull request #103306 from Calinou/macos-intel-vulkan-disable-texture-array-reflections
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
This commit is contained in:
@@ -722,6 +722,12 @@ SkyRD::SkyRD() {
|
||||
roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
|
||||
sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
|
||||
sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
|
||||
#if defined(MACOS_ENABLED) && defined(__x86_64__)
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name() == "vulkan" && RenderingServer::get_singleton()->get_video_adapter_name().contains("Intel")) {
|
||||
// Disable texture array reflections on macOS on Intel GPUs due to driver bugs.
|
||||
sky_use_cubemap_array = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SkyRD::init() {
|
||||
|
||||
Reference in New Issue
Block a user