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Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded

This commit is contained in:
Bastiaan Olij
2021-02-13 23:41:39 +11:00
parent f0951537a4
commit ae7675065a

View File

@@ -1728,7 +1728,7 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
library_script_users.erase(S);
Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
if (G) {
if (G && G->get()->get_library()->is_reloadable()) {
G->get()->terminate();
library_gdnatives.erase(G);
}