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Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
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@@ -1356,7 +1356,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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EditorNode *en = EditorNode::get_singleton();
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EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
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if (!force_input_forwarding_list->is_empty()) {
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EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
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EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
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if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
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return;
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}
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@@ -1369,7 +1369,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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EditorNode *en = EditorNode::get_singleton();
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EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
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if (!over_plugin_list->is_empty()) {
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EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
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EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
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if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
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return;
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}
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@@ -2735,12 +2735,12 @@ static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Text
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void Node3DEditorViewport::_draw() {
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EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
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if (!over_plugin_list->is_empty()) {
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over_plugin_list->forward_spatial_draw_over_viewport(surface);
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over_plugin_list->forward_3d_draw_over_viewport(surface);
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}
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EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
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if (!force_over_plugin_list->is_empty()) {
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force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface);
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force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
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}
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if (surface->has_focus()) {
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