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mirror of https://github.com/godotengine/godot.git synced 2026-01-06 19:41:11 +00:00

Rename remaining "Spatial" in Plugins to "Node3D"

For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
This commit is contained in:
Micky
2022-09-08 18:38:33 +02:00
parent e5aa5eb806
commit ae5771e1b1
20 changed files with 161 additions and 153 deletions

View File

@@ -7618,7 +7618,7 @@ bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) {
return discard;
}
EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled) {
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
for (int i = 0; i < plugins_list.size(); i++) {
@@ -7626,7 +7626,7 @@ EditorPlugin::AfterGUIInput EditorPluginList::forward_spatial_gui_input(Camera3D
continue;
}
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_spatial_gui_input(p_camera, p_event);
EditorPlugin::AfterGUIInput current_after = plugins_list[i]->forward_3d_gui_input(p_camera, p_event);
if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) {
after = EditorPlugin::AFTER_GUI_INPUT_STOP;
}
@@ -7650,15 +7650,15 @@ void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overla
}
}
void EditorPluginList::forward_spatial_draw_over_viewport(Control *p_overlay) {
void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_spatial_draw_over_viewport(p_overlay);
plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
}
}
void EditorPluginList::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
for (int i = 0; i < plugins_list.size(); i++) {
plugins_list[i]->forward_spatial_force_draw_over_viewport(p_overlay);
plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
}
}