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Fix return type for collide_shape to use PackedVector3Array
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@@ -429,7 +429,7 @@ Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQue
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return ret;
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}
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TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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TypedArray<PackedVector3Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<Vector3> ret;
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@@ -437,9 +437,9 @@ TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const R
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int rc = 0;
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bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
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if (!res) {
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return TypedArray<PackedVector2Array>();
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return TypedArray<PackedVector3Array>();
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}
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TypedArray<PackedVector2Array> r;
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TypedArray<PackedVector3Array> r;
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r.resize(rc * 2);
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for (int i = 0; i < rc * 2; i++) {
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r[i] = ret[i];
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