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@@ -24,7 +24,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
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}
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params;
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// http://in4k.untergrund.net/html_articles/hugi_27_-_coding_corner_polaris_sphere_tessellation_101.htm
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// https://in4k.untergrund.net/html_articles/hugi_27_-_coding_corner_polaris_sphere_tessellation_101.htm
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vec3 get_sphere_vertex(uint p_vertex_id) {
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float x_angle = float(p_vertex_id & 1u) + (p_vertex_id >> params.band_power);
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