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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Exposed RenderingDevice to script API

Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
This commit is contained in:
Juan Linietsky
2020-04-19 23:19:21 -03:00
parent 6d8e1aea89
commit ae09b55a19
75 changed files with 4439 additions and 135 deletions

View File

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDTextureView" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="226">
</member>
<member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
</member>
<member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
</member>
<member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
</member>
<member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
</member>
</members>
<constants>
</constants>
</class>