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Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`). Complete rework of 3D physics interpolation, but using the same user API.
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@@ -882,8 +882,6 @@ public:
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FUNC2(instance_set_layer_mask, RID, uint32_t)
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FUNC3(instance_set_pivot_data, RID, float, bool)
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FUNC2(instance_set_transform, RID, const Transform3D &)
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FUNC2(instance_set_interpolated, RID, bool)
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FUNC1(instance_reset_physics_interpolation, RID)
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FUNC2(instance_attach_object_instance_id, RID, ObjectID)
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FUNC3(instance_set_blend_shape_weight, RID, int, float)
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FUNC3(instance_set_surface_override_material, RID, int, RID)
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