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Physics Interpolation - Move 3D FTI to SceneTree

Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
This commit is contained in:
lawnjelly
2025-03-14 10:02:43 +00:00
parent 8954125990
commit ae04a3a5dd
30 changed files with 1030 additions and 432 deletions

View File

@@ -882,8 +882,6 @@ public:
FUNC2(instance_set_layer_mask, RID, uint32_t)
FUNC3(instance_set_pivot_data, RID, float, bool)
FUNC2(instance_set_transform, RID, const Transform3D &)
FUNC2(instance_set_interpolated, RID, bool)
FUNC1(instance_reset_physics_interpolation, RID)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
FUNC3(instance_set_surface_override_material, RID, int, RID)