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Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`). Complete rework of 3D physics interpolation, but using the same user API.
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@@ -2151,11 +2151,6 @@ void RuntimeNodeSelect::_update_selection() {
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RS::get_singleton()->instance_set_transform(sb->instance_ofs, t_offset);
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RS::get_singleton()->instance_set_transform(sb->instance_xray, t);
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RS::get_singleton()->instance_set_transform(sb->instance_xray_ofs, t_offset);
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RS::get_singleton()->instance_reset_physics_interpolation(sb->instance);
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RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_ofs);
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RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_xray);
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RS::get_singleton()->instance_reset_physics_interpolation(sb->instance_xray_ofs);
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}
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#endif // _3D_DISABLED
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}
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