1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Added GDScript NodePath highlighting

This commit is contained in:
Paulb23
2018-04-12 23:49:44 +01:00
parent 4cd16f6ba9
commit adeed58477
4 changed files with 19 additions and 1 deletions

View File

@@ -30,8 +30,8 @@
#include "gdscript_highlighter.h"
#include "../gdscript_tokenizer.h"
#include "scene/gui/text_edit.h"
#include "editor/editor_settings.h"
#include "scene/gui/text_edit.h"
inline bool _is_symbol(CharType c) {
@@ -76,6 +76,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
bool in_word = false;
bool in_function_name = false;
bool in_member_variable = false;
bool in_node_path = false;
bool is_hex_notation = false;
Color keyword_color;
Color color;
@@ -223,9 +224,18 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
in_member_variable = false;
}
if (!in_node_path && in_region == -1 && str[j] == '$') {
in_node_path = true;
} else if (in_region != -1 || (is_symbol && str[j] != '/')) {
in_node_path = false;
}
if (in_region >= 0) {
next_type = REGION;
color = text_editor->_get_color_region(in_region).color;
} else if (in_node_path) {
next_type = NODE_PATH;
color = node_path_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
@@ -303,6 +313,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
member_color = text_editor->get_color("member_variable_color");
function_definition_color = EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", Color::html("#01e1ff"));
node_path_color = EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", Color::html("#64c15a"));
}
SyntaxHighlighter *GDScriptSyntaxHighlighter::create() {