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-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
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@@ -88,7 +88,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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if (mesh.is_null())
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continue;
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int id = p_library->find_item_name(mi->get_name());
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int id = p_library->find_item_by_name(mi->get_name());
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if (id < 0) {
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id = p_library->get_last_unused_item_id();
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