You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Add LimitAngularVelocityModifier3D
This commit is contained in:
110
scene/3d/limit_angular_velocity_modifier_3d.h
Normal file
110
scene/3d/limit_angular_velocity_modifier_3d.h
Normal file
@@ -0,0 +1,110 @@
|
||||
/**************************************************************************/
|
||||
/* limit_angular_velocity_modifier_3d.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "scene/3d/skeleton_modifier_3d.h"
|
||||
|
||||
class LimitAngularVelocityModifier3D : public SkeletonModifier3D {
|
||||
GDCLASS(LimitAngularVelocityModifier3D, SkeletonModifier3D);
|
||||
|
||||
public:
|
||||
struct BoneJoint {
|
||||
StringName name;
|
||||
int bone = -1;
|
||||
};
|
||||
|
||||
struct Chain {
|
||||
BoneJoint root_bone;
|
||||
BoneJoint end_bone;
|
||||
};
|
||||
|
||||
typedef Pair<int, Quaternion> BoneRot;
|
||||
|
||||
private:
|
||||
bool exclude = false;
|
||||
double max_angular_velocity = Math::TAU;
|
||||
|
||||
LocalVector<Chain> chains;
|
||||
RBMap<int, StringName> joints;
|
||||
LocalVector<BoneRot> bones;
|
||||
|
||||
bool joints_dirty = false;
|
||||
bool init_needed = true;
|
||||
|
||||
protected:
|
||||
bool _get(const StringName &p_path, Variant &r_ret) const;
|
||||
bool _set(const StringName &p_path, const Variant &p_value);
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
virtual void _set_active(bool p_active) override;
|
||||
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
|
||||
|
||||
virtual void _validate_bone_names() override;
|
||||
|
||||
void _make_joints_dirty();
|
||||
void _update_joints();
|
||||
|
||||
// For editor.
|
||||
String _get_joint_bone_name(int p_bone) const;
|
||||
int _get_joint_count() const;
|
||||
|
||||
virtual void _process_modification(double p_delta) override;
|
||||
|
||||
public:
|
||||
void set_root_bone_name(int p_index, const String &p_bone_name);
|
||||
String get_root_bone_name(int p_index) const;
|
||||
void set_root_bone(int p_index, int p_bone);
|
||||
int get_root_bone(int p_index) const;
|
||||
|
||||
void set_end_bone_name(int p_index, const String &p_bone_name);
|
||||
String get_end_bone_name(int p_index) const;
|
||||
void set_end_bone(int p_index, int p_bone);
|
||||
int get_end_bone(int p_index) const;
|
||||
|
||||
void set_chain_count(int p_count);
|
||||
int get_chain_count() const;
|
||||
void clear_chains();
|
||||
|
||||
void set_max_angular_velocity(double p_angular_velocity);
|
||||
double get_max_angular_velocity() const;
|
||||
|
||||
void set_exclude(bool p_exclude);
|
||||
bool is_exclude() const;
|
||||
|
||||
void reset();
|
||||
|
||||
~LimitAngularVelocityModifier3D();
|
||||
};
|
||||
Reference in New Issue
Block a user