You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
This commit is contained in:
@@ -119,6 +119,8 @@ class VisualScriptEditor : public ScriptEditorBase {
|
||||
void _remove_node(int p_id);
|
||||
void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
|
||||
void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
|
||||
void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
|
||||
|
||||
void _node_ports_changed(const String& p_func,int p_id);
|
||||
void _available_node_doubleclicked();
|
||||
|
||||
@@ -147,6 +149,8 @@ class VisualScriptEditor : public ScriptEditorBase {
|
||||
void _menu_option(int p_what);
|
||||
|
||||
void _graph_ofs_changed(const Vector2& p_ofs);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
Reference in New Issue
Block a user