1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

fixes for light2d in androids that do not support

read depth
This commit is contained in:
Juan Linietsky
2015-03-31 14:58:52 -03:00
parent 7f8a0cddcf
commit ad634876b5
4 changed files with 37 additions and 22 deletions

View File

@@ -24,7 +24,7 @@ def get_opts():
('NDK_TOOLCHAIN', 'toolchain to use for the NDK',"arm-eabi-4.4.0"),
#android 2.3
('ndk_platform', 'compile for platform: (2.2,2.3)',"2.2"),
('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.8"),
('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.9"),
('android_stl','enable STL support in android port (for modules)','no'),
('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no'),
('x86','Xompile for Android-x86','no')
@@ -91,7 +91,7 @@ def configure(env):
gcc_path=gcc_path+"/darwin-x86_64/bin" #this may be wrong
env['SHLINKFLAGS'][1] = '-shared'
elif (os.name=="nt"):
gcc_path=gcc_path+"/windows/bin" #this may be wrong
gcc_path=gcc_path+"/windows-x86_64/bin" #this may be wrong