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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rewrite HashMapHasherDefault based on type traits - it is now possible to declare a default hashing function for any type.

Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
This commit is contained in:
Lukas Tenbrink
2025-05-15 11:50:46 +02:00
parent 06827c91c6
commit ad600125df
29 changed files with 253 additions and 222 deletions

View File

@@ -70,6 +70,8 @@ class GridMap : public Node3D {
return Vector3i(x, y, z);
}
uint32_t hash() const { return operator Vector3i().hash(); }
IndexKey(Vector3i p_vector) {
x = (int16_t)p_vector.x;
y = (int16_t)p_vector.y;