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Mark Script button if it's tool in Scene Tree Editor

Also adds a note on the tooltip if the Script is tool.

The color is the same one used on the Script Editor's script list.
This commit is contained in:
Micky
2022-08-30 16:44:57 +02:00
parent 08eafbd52b
commit ad5ff9f78f

View File

@@ -386,10 +386,18 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
Ref<Script> script = p_node->get_script(); Ref<Script> script = p_node->get_script();
if (!script.is_null()) { if (!script.is_null()) {
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path()); String additional_notes;
// Can't set tooltip after adding button, need to do it before.
if (script->is_tool()) {
additional_notes += "\n" + TTR("This script is currently running in the editor.");
}
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5)); item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
} }
if (script->is_tool()) {
item->set_button_color(0, item->get_button_count(0) - 1, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
}
} }
if (p_node->is_class("CanvasItem")) { if (p_node->is_class("CanvasItem")) {