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[HTML5] JS callback functions now returns passed value.
JavaScript callbacks created via the `JavaScript.create_callback` method used to always return void. With this patch they return the value returned by the Godot function as one would expect.
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@@ -54,6 +54,7 @@ extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wra
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extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
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extern void godot_js_wrapper_object_unref(int p_id);
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extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
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extern void godot_js_wrapper_object_set_cb_ret(int p_type, godot_js_wrapper_ex *p_val);
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extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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};
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@@ -257,6 +258,16 @@ void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
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Callable::CallError err;
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Variant ret;
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obj->_callable.call(argv, 1, ret, err);
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// Set return value
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godot_js_wrapper_ex exchange;
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void *lock = nullptr;
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const Variant *v = &ret;
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int type = _variant2js((const void **)&v, 0, &exchange, &lock);
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godot_js_wrapper_object_set_cb_ret(type, &exchange);
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if (lock) {
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_free_lock(&lock, type);
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}
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}
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Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
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