1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Merge pull request #89837 from chrisl8/tooltip_updates_for_debug_menu

Extremely minor tooltip updates for Debug menu.
This commit is contained in:
Rémi Verschelde
2024-03-25 11:18:46 +01:00

View File

@@ -77,10 +77,10 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
TTR("When this option is enabled, curve resources used by path nodes will be visible in the running project."));
debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
debug_menu->set_item_tooltip(-1,
TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project."));
TTR("When this option is enabled, navigation meshes, and polygons will be visible in the running project."));
debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_avoidance", TTR("Visible Avoidance")), RUN_DEBUG_AVOIDANCE);
debug_menu->set_item_tooltip(-1,
TTR("When this option is enabled, avoidance objects shapes, radius and velocities will be visible in the running project."));
TTR("When this option is enabled, avoidance object shapes, radiuses, and velocities will be visible in the running project."));
debug_menu->add_separator();
debug_menu->add_check_shortcut(ED_SHORTCUT("editor/visible_canvas_redraw", TTR("Debug CanvasItem Redraws")), RUN_DEBUG_CANVAS_REDRAW);
debug_menu->set_item_tooltip(-1,