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Fix 2D MultiMesh hierarchical culling

Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
This commit is contained in:
lawnjelly
2023-08-01 08:42:30 +01:00
parent 39bbf76584
commit ad577e3c7e
8 changed files with 121 additions and 5 deletions

View File

@@ -256,7 +256,6 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
void _canvas_item_skeleton_moved(RID p_item);
void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
Rect2 _debug_canvas_item_get_rect(RID p_item);
Rect2 _debug_canvas_item_get_local_bound(RID p_item);
@@ -265,6 +264,9 @@ public:
void canvas_item_reset_physics_interpolation(RID p_item);
void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform);
void _canvas_item_invalidate_local_bound(RID p_item);
void _canvas_item_remove_references(RID p_item, RID p_rid);
RID canvas_light_create();
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
void canvas_light_set_enabled(RID p_light, bool p_enabled);