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Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
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@@ -925,8 +925,8 @@ static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir
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bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
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float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
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float sin_angle = sinf(angle);
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float angle = std::atan2(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
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float sin_angle = std::sin(angle);
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if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
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length = 1.0f / sin_angle;
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