You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Allow shortcuts to have any number of bindings. Updated UI as required.
This commit is contained in:
@@ -31,14 +31,26 @@
|
||||
#include "shortcut.h"
|
||||
#include "core/os/keyboard.h"
|
||||
|
||||
void Shortcut::set_event(const Ref<InputEvent> &p_event) {
|
||||
ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut.");
|
||||
event = p_event;
|
||||
void Shortcut::set_events(const Array &p_events) {
|
||||
for (int i = 0; i < p_events.size(); i++) {
|
||||
Ref<InputEventShortcut> ies = p_events[i];
|
||||
ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
|
||||
}
|
||||
|
||||
events = p_events;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<InputEvent> Shortcut::get_event() const {
|
||||
return event;
|
||||
void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
|
||||
events.clear();
|
||||
|
||||
for (const Ref<InputEvent> &ie : *p_events) {
|
||||
events.push_back(ie);
|
||||
}
|
||||
}
|
||||
|
||||
Array Shortcut::get_events() const {
|
||||
return events;
|
||||
}
|
||||
|
||||
bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
|
||||
@@ -48,29 +60,73 @@ bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return event.is_valid() && event->is_match(p_event, true);
|
||||
|
||||
for (int i = 0; i < events.size(); i++) {
|
||||
Ref<InputEvent> ie = events[i];
|
||||
bool valid = ie.is_valid() && ie->is_match(p_event);
|
||||
|
||||
// Stop on first valid event - don't need to check further.
|
||||
if (valid) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
String Shortcut::get_as_text() const {
|
||||
if (event.is_valid()) {
|
||||
return event->as_text();
|
||||
} else {
|
||||
return "None";
|
||||
for (int i = 0; i < events.size(); i++) {
|
||||
Ref<InputEvent> ie = events[i];
|
||||
// Return first shortcut which is valid
|
||||
if (ie.is_valid()) {
|
||||
return ie->as_text();
|
||||
}
|
||||
}
|
||||
|
||||
return "None";
|
||||
}
|
||||
|
||||
bool Shortcut::has_valid_event() const {
|
||||
return event.is_valid();
|
||||
// Tests if there is ANY input event which is valid.
|
||||
for (int i = 0; i < events.size(); i++) {
|
||||
Ref<InputEvent> ie = events[i];
|
||||
if (ie.is_valid()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Shortcut::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event);
|
||||
ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event);
|
||||
ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
|
||||
ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
|
||||
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events");
|
||||
}
|
||||
|
||||
bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
|
||||
if (p_event_array1.size() != p_event_array2.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool is_same = true;
|
||||
for (int i = 0; i < p_event_array1.size(); i++) {
|
||||
Ref<InputEvent> ie_1 = p_event_array1[i];
|
||||
Ref<InputEvent> ie_2 = p_event_array2[i];
|
||||
|
||||
is_same = ie_1->is_match(ie_2);
|
||||
|
||||
// Break on the first that doesn't match - don't need to check further.
|
||||
if (!is_same) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return is_same;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user