1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Allow shortcuts to have any number of bindings. Updated UI as required.

This commit is contained in:
Eric M
2021-06-21 11:34:50 +10:00
parent 4baddc1126
commit ad30b0a8dd
9 changed files with 483 additions and 278 deletions

View File

@@ -31,14 +31,26 @@
#include "shortcut.h"
#include "core/os/keyboard.h"
void Shortcut::set_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut.");
event = p_event;
void Shortcut::set_events(const Array &p_events) {
for (int i = 0; i < p_events.size(); i++) {
Ref<InputEventShortcut> ies = p_events[i];
ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
}
events = p_events;
emit_changed();
}
Ref<InputEvent> Shortcut::get_event() const {
return event;
void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
events.clear();
for (const Ref<InputEvent> &ie : *p_events) {
events.push_back(ie);
}
}
Array Shortcut::get_events() const {
return events;
}
bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
@@ -48,29 +60,73 @@ bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
return true;
}
}
return event.is_valid() && event->is_match(p_event, true);
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
bool valid = ie.is_valid() && ie->is_match(p_event);
// Stop on first valid event - don't need to check further.
if (valid) {
return true;
}
}
return false;
}
String Shortcut::get_as_text() const {
if (event.is_valid()) {
return event->as_text();
} else {
return "None";
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
// Return first shortcut which is valid
if (ie.is_valid()) {
return ie->as_text();
}
}
return "None";
}
bool Shortcut::has_valid_event() const {
return event.is_valid();
// Tests if there is ANY input event which is valid.
for (int i = 0; i < events.size(); i++) {
Ref<InputEvent> ie = events[i];
if (ie.is_valid()) {
return true;
}
}
return false;
}
void Shortcut::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event);
ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event);
ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events");
}
bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
if (p_event_array1.size() != p_event_array2.size()) {
return false;
}
bool is_same = true;
for (int i = 0; i < p_event_array1.size(); i++) {
Ref<InputEvent> ie_1 = p_event_array1[i];
Ref<InputEvent> ie_2 = p_event_array2[i];
is_same = ie_1->is_match(ie_2);
// Break on the first that doesn't match - don't need to check further.
if (!is_same) {
break;
}
}
return is_same;
}