You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Assimp FBX Import support
Issues fixed: - Updated assimp to latest and backported fixes into godot. - Fixed file scale being ignored from FBX file. - Fixed bone removal - Implemented proper armature binding - Fixed recursion not always going through the entire path - Implemented assimp global scaling system - Fixed assimp global scale process to support unit conversion - Implemented proper fbx scaling - Fixed asserts caused by missing faces in some models which could crash - Fixed valid bone removal - Fixed root node being overwriten by assimp which caused data loss - Fixed armature construction so that it works with multiple roots - Implemented basic support for FBX standard materials - Refactoring to improve code quality and improve function reuse. - Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone. - Creating meshes is now done after hierarchy is created so that the skeleton is always available. - Added support to assimp to support file scale in all formats which call SetFileScale. - Many other fixes provided into assimp. Known issues: - FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks) - Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node. - When an animated mesh has not executed any animation the rest pose is wrong. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
This commit is contained in:
@@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef SCALE_PROCESS_H_
|
||||
#define SCALE_PROCESS_H_
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
@@ -53,6 +54,11 @@ namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** ScaleProcess: Class to rescale the whole model.
|
||||
* Now rescales animations, bones, and blend shapes properly.
|
||||
* Please note this will not write to 'scale' transform it will rewrite mesh
|
||||
* and matrixes so that your scale values
|
||||
* from your model package are preserved, so this is completely intentional
|
||||
* bugs should be reported as soon as they are found.
|
||||
*/
|
||||
class ASSIMP_API ScaleProcess : public BaseProcess {
|
||||
public:
|
||||
@@ -78,7 +84,7 @@ public:
|
||||
virtual void Execute( aiScene* pScene );
|
||||
|
||||
private:
|
||||
void traverseNodes( aiNode *currentNode );
|
||||
void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 );
|
||||
void applyScaling( aiNode *currentNode );
|
||||
|
||||
private:
|
||||
@@ -86,3 +92,6 @@ private:
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // SCALE_PROCESS_H_
|
||||
Reference in New Issue
Block a user