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Add support for profiling GDScript with tracy.

This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups.

Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
This commit is contained in:
Lukas Tenbrink
2025-11-28 15:10:58 +01:00
parent 9dd6c4dbac
commit acefbbbbcd
11 changed files with 201 additions and 1 deletions

View File

@@ -30,7 +30,6 @@
#pragma once
#include "core/typedefs.h"
#include "profiling.gen.h"
// This header provides profiling primitives (implemented as macros) for various backends.
@@ -46,9 +45,17 @@
#if defined(GODOT_USE_TRACY)
// Use the tracy profiler.
#include "core/string/string_name.h"
#define TRACY_ENABLE
#include <tracy/Tracy.hpp>
namespace TracyInternal {
const char *intern_name(const StringName &p_name);
const tracy::SourceLocationData *intern_source_location(const void *p_function_ptr, const StringName &p_file, const StringName &p_function, uint32_t p_line);
} //namespace TracyInternal
// Define tracing macros.
#define GodotProfileFrameMark FrameMark
#define GodotProfileZone(m_zone_name) ZoneNamedN(GD_UNIQUE_NAME(__godot_tracy_szone_), m_zone_name, true)
@@ -65,12 +72,15 @@
static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
#endif
#define GodotProfileZoneGroupedFirstScript(m_varname, m_ptr, m_file, m_function, m_line) \
tracy::ScopedZone __godot_tracy_zone_##m_group_name(TracyInternal::intern_source_location(m_ptr, m_file, m_function, m_line))
// Memory allocation
#define GodotProfileAlloc(m_ptr, m_size) TracyAlloc(m_ptr, m_size)
#define GodotProfileFree(m_ptr) TracyFree(m_ptr)
void godot_init_profiler();
void godot_cleanup_profiler();
#elif defined(GODOT_USE_PERFETTO)
// Use the perfetto profiler.
@@ -101,15 +111,19 @@ struct PerfettoGroupedEventEnder {
#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
__godot_perfetto_zone_##m_group_name._end_now(); \
TRACE_EVENT_BEGIN("godot", m_zone_name);
#define GodotProfileZoneGroupedFirstScript(m_varname, m_ptr, m_file, m_function, m_line) \\ TODO
#define GodotProfileAlloc(m_ptr, m_size)
#define GodotProfileFree(m_ptr)
void godot_init_profiler();
void godot_cleanup_profiler();
#else
// No profiling; all macros are stubs.
void godot_init_profiler();
void godot_cleanup_profiler();
// Tell the profiling backend that a new frame has started.
#define GodotProfileFrameMark
@@ -128,4 +142,11 @@ void godot_init_profiler();
// Tell the profiling backend that an allocation was freed.
// There must be a one to one correspondence of GodotProfileAlloc and GodotProfileFree calls.
#define GodotProfileFree(m_ptr)
// Define a zone with custom source information (for scripting)
// m_varname is equivalent to GodotProfileZoneGrouped varnames.
// m_ptr is a pointer to the function instance, which will be used for the lookup.
// m_file, m_function are StringNames, m_line is a uint32_t, all used for the source location.
#define GodotProfileZoneGroupedFirstScript(m_varname, m_ptr, m_file, m_function, m_line)
#endif