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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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@@ -129,7 +129,7 @@ class TileMapEditor : public VBoxContainer {
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void _pick_tile(const Point2& p_pos);
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DVector<Vector2> _bucket_fill(const Point2i& p_start);
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DVector<Vector2> _bucket_fill(const Point2i& p_start, bool erase=false);
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void _fill_points(const DVector<Vector2> p_points, const Dictionary& p_op);
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void _erase_points(const DVector<Vector2> p_points);
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