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Merge pull request #83353 from Chubercik/expose_delaunay_3d
Expose 3D Delaunay tetrahedralization in `Geometry3D`
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@@ -1040,6 +1040,10 @@ Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const
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return ::Geometry3D::clip_polygon(p_points, p_plane);
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}
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Vector<int32_t> Geometry3D::tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
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return ::Geometry3D::tetrahedralize_delaunay(p_points);
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}
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void Geometry3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("compute_convex_mesh_points", "planes"), &Geometry3D::compute_convex_mesh_points);
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ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes);
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@@ -1061,6 +1065,7 @@ void Geometry3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex);
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ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon);
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ClassDB::bind_method(D_METHOD("tetrahedralize_delaunay", "points"), &Geometry3D::tetrahedralize_delaunay);
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}
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////// Marshalls //////
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@@ -337,6 +337,7 @@ public:
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Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
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Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
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Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
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Geometry3D() { singleton = this; }
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};
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@@ -31,6 +31,7 @@
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#ifndef GEOMETRY_3D_H
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#define GEOMETRY_3D_H
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#include "core/math/delaunay_3d.h"
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#include "core/math/face3.h"
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#include "core/object/object.h"
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#include "core/templates/local_vector.h"
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@@ -532,6 +533,21 @@ public:
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return clipped;
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}
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static Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
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Vector<Delaunay3D::OutputSimplex> tetr = Delaunay3D::tetrahedralize(p_points);
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Vector<int32_t> tetrahedrons;
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tetrahedrons.resize(4 * tetr.size());
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int32_t *ptr = tetrahedrons.ptrw();
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for (int i = 0; i < tetr.size(); i++) {
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*ptr++ = tetr[i].points[0];
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*ptr++ = tetr[i].points[1];
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*ptr++ = tetr[i].points[2];
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*ptr++ = tetr[i].points[3];
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}
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return tetrahedrons;
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}
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// Create a "wrap" that encloses the given geometry.
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static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);
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