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Fixed audio clipping on WASAPI by fixing argument order on AudioClient
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream.
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@@ -65,6 +65,8 @@ const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
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#define REFTIMES_PER_SEC 10000000
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#define REFTIMES_PER_MILLISEC 10000
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#define CAPTURE_BUFFER_CHANNELS 2
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static StringName capture_device_id;
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static bool default_render_device_changed = false;
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static bool default_capture_device_changed = false;
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@@ -271,7 +273,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
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pwfex->nAvgBytesPerSec = pwfex->nSamplesPerSec * pwfex->nChannels * (pwfex->wBitsPerSample / 8);
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}
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hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, 0, p_capture ? REFTIMES_PER_SEC : 0, pwfex, NULL);
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hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, NULL);
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ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
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if (p_capture) {
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@@ -338,11 +340,12 @@ Error AudioDriverWASAPI::init_capture_device(bool reinit) {
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ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
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// Set the buffer size
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audio_input_buffer.resize(max_frames * 8);
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audio_input_buffer.resize(max_frames * CAPTURE_BUFFER_CHANNELS);
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for (int i = 0; i < audio_input_buffer.size(); i++) {
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audio_input_buffer.write[i] = 0;
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}
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audio_input_position = 0;
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audio_input_size = 0;
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return OK;
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}
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@@ -676,7 +679,7 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
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// fixme: Only works for floating point atm
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for (int j = 0; j < num_frames_available; j++) {
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int32_t sample_channel[2];
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int32_t sample_channel[CAPTURE_BUFFER_CHANNELS];
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if (flags & AUDCLNT_BUFFERFLAGS_SILENT) {
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sample_channel[0] = sample_channel[1] = 0;
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@@ -692,11 +695,14 @@ void AudioDriverWASAPI::thread_func(void *p_udata) {
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}
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}
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for (int k = 0; k < 2; k++) {
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for (int k = 0; k < CAPTURE_BUFFER_CHANNELS; k++) {
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ad->audio_input_buffer.write[ad->audio_input_position++] = sample_channel[k];
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if (ad->audio_input_position >= ad->audio_input_buffer.size()) {
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ad->audio_input_position = 0;
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}
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if (ad->audio_input_size < ad->audio_input_buffer.size()) {
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ad->audio_input_size++;
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}
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}
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}
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