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Make the lightmapper not dilate before denoising.

Dilating noisy data caused issues for the denoiser. Fixes #82526.
This commit is contained in:
Dario
2023-09-29 12:10:36 -03:00
parent 19890614c6
commit ac90ca714c

View File

@@ -1493,14 +1493,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
} }
#endif #endif
{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
}
/* DENOISE */ /* DENOISE */
if (p_use_denoiser) { if (p_use_denoiser) {
@@ -1515,6 +1507,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
return error; return error;
} }
} }
}
{ {
SWAP(light_accum_tex, light_accum_tex2); SWAP(light_accum_tex, light_accum_tex2);
@@ -1523,7 +1516,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
return error; return error;
} }
} }
}
#ifdef DEBUG_TEXTURES #ifdef DEBUG_TEXTURES