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[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.

(cherry picked from commit 25f33999af)
This commit is contained in:
Fabio Alessandrelli
2021-09-02 15:26:23 +02:00
committed by Rémi Verschelde
parent 5d8ea604f9
commit ac8ca76870

View File

@@ -454,8 +454,9 @@ bool NetworkedMultiplayerENet::is_server() const {
} }
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
if (!active) {
ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); return;
}
_pop_current_packet(); _pop_current_packet();