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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Move editor paths into the EditorPaths class

This commit is contained in:
Aaron Franke
2022-07-28 19:36:26 -05:00
parent 5352cf8e2f
commit ac870ab1c8
19 changed files with 122 additions and 116 deletions

View File

@@ -1376,7 +1376,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) {
return;
}
String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instantiate();
@@ -1408,7 +1408,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
return;
}
String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instantiate();
@@ -4608,13 +4608,13 @@ void EditorNode::_save_docks() {
Ref<ConfigFile> config;
config.instantiate();
// Load and amend existing config if it exists.
config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
_save_docks_to_config(config, "docks");
_save_open_scenes_to_config(config, "EditorNode");
editor_data.get_plugin_window_layout(config);
config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
@@ -4678,7 +4678,7 @@ void EditorNode::_dock_split_dragged(int ofs) {
void EditorNode::_load_docks() {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
// No config.
if (overridden_default_layout >= 0) {
@@ -4911,7 +4911,7 @@ bool EditorNode::has_scenes_in_session() {
}
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
return false;
}