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Use resolved depth texture for DOF with MSAA in Mobile

This commit is contained in:
Kaleb Reid
2025-10-05 13:26:10 -07:00
parent 06827c91c6
commit ac8491ae72
3 changed files with 9 additions and 4 deletions

View File

@@ -111,7 +111,7 @@ protected:
void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_ensure_depth_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data, bool p_use_msaa = false);
void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data);
void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data, bool p_use_msaa = false);
void _post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data);
void _disable_clear_request(const RenderDataRD *p_render_data);