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Use resolved depth texture for DOF with MSAA in Mobile
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@@ -111,7 +111,7 @@ protected:
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void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
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void _render_buffers_ensure_depth_texture(const RenderDataRD *p_render_data);
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void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data, bool p_use_msaa = false);
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void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data);
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void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data, bool p_use_msaa = false);
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void _post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data);
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void _disable_clear_request(const RenderDataRD *p_render_data);
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