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Tweak editor select mode drag threshold for better usability

- Use a smaller drag threshold (8 pixels instead of 10 pixels).
- Scale the 2D editor drag threshold with the zoom to make it
  work the same regardless of the current zoom level.
This commit is contained in:
Hugo Locurcio
2021-07-16 06:17:40 +02:00
parent 60add98a4c
commit ac52178850
2 changed files with 2 additions and 2 deletions

View File

@@ -2324,7 +2324,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (m.is_valid()) {
Point2 click = transform.affine_inverse().xform(m->get_position());
bool movement_threshold_passed = drag_start_origin.distance_to(click) > 10 * EDSCALE;
bool movement_threshold_passed = drag_start_origin.distance_to(click) > (8 * MAX(1, EDSCALE)) / zoom;
if (m.is_valid() && movement_threshold_passed) {
List<CanvasItem *> selection2 = _get_edited_canvas_items();