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Fix incorrect checking of uniform set to prevent error spam

This commit is contained in:
Yuri Roubinsky
2021-08-06 11:17:09 +03:00
parent 7997a188ca
commit ac4406cfbe
4 changed files with 14 additions and 10 deletions

View File

@@ -1089,7 +1089,8 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
if (material_data) {
if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
pipeline_variants = &material_data->shader_data->pipeline_variants;
if (material_data->uniform_set.is_valid()) {
// Update uniform set.
if (RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
}
} else {