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Use const references where possible for List range iterators
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@@ -210,7 +210,7 @@ public:
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//return quit;
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for (InstanceInfo &E : instances) {
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for (const InstanceInfo &E : instances) {
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Transform3D pre(Basis(E.rot_axis, ofs), Vector3());
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vs->instance_set_transform(E.instance, pre * E.base);
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/*
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